From 47d7124207e1674a2b6a900533a650a23c502b19 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 10 Jun 2007 10:52:19 +0000 Subject: (svn r10081) -Fix [FS851]: towns/AIs didn't build bridges anymore (boekabart). --- src/ai/default/default.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/ai/default') diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index d1435b6a8..3dca2825b 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -2888,7 +2888,7 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile, } // Is building a (rail)bridge possible at this place (type doesn't matter)? - if (CmdFailed(DoCommand(tile_new, tile, 0x8000, DC_AUTO, CMD_BUILD_BRIDGE))) + if (CmdFailed(DoCommand(tile_new, tile, ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE))) return; AiBuildRoadRecursive(arf, tile_new, dir2); @@ -3038,13 +3038,13 @@ do_some_terraform: */ for (i = 10; i != 0; i--) { if (CheckBridge_Stuff(i, bridge_len)) { - int32 cost = DoCommand(tile, p->ai.cur_tile_a, i + (0x80 << 8), DC_AUTO, CMD_BUILD_BRIDGE); + int32 cost = DoCommand(tile, p->ai.cur_tile_a, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE); if (!CmdFailed(cost) && cost < (p->player_money >> 5)) break; } } // Build it - DoCommand(tile, p->ai.cur_tile_a, i + (0x80 << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); + DoCommand(tile, p->ai.cur_tile_a, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); p->ai.state_counter = 0; } else if (arf.best_ptr[0] & 0x40) { -- cgit v1.2.3-54-g00ecf