From 99cb47a3825f370e19adacd1ad1e6241eccb99f9 Mon Sep 17 00:00:00 2001 From: yexo Date: Sun, 1 Aug 2010 19:36:36 +0000 Subject: (svn r20284) -Codechange: use ///< for single-line doxygen comments in the AI code --- src/ai/api/ai_vehicle.hpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'src/ai/api/ai_vehicle.hpp') diff --git a/src/ai/api/ai_vehicle.hpp b/src/ai/api/ai_vehicle.hpp index c7ee91857..24bc8b4f2 100644 --- a/src/ai/api/ai_vehicle.hpp +++ b/src/ai/api/ai_vehicle.hpp @@ -75,28 +75,28 @@ public: */ enum VehicleType { /* Order IS important, as it now matches the internal state of the game for vehicle type */ - VT_RAIL, //!< Rail type vehicle. - VT_ROAD, //!< Road type vehicle (bus / truck). - VT_WATER, //!< Water type vehicle. - VT_AIR, //!< Air type vehicle. - VT_INVALID = 0xFF, //!< Invalid vehicle type. + VT_RAIL, ///< Rail type vehicle. + VT_ROAD, ///< Road type vehicle (bus / truck). + VT_WATER, ///< Water type vehicle. + VT_AIR, ///< Air type vehicle. + VT_INVALID = 0xFF, ///< Invalid vehicle type. }; /** * The different states a vehicle can be in. */ enum VehicleState { - VS_RUNNING, //!< The vehicle is currently running. - VS_STOPPED, //!< The vehicle is stopped manually. - VS_IN_DEPOT, //!< The vehicle is stopped in the depot. - VS_AT_STATION, //!< The vehicle is stopped at a station and is currently loading or unloading. - VS_BROKEN, //!< The vehicle has broken down and will start running again in a while. - VS_CRASHED, //!< The vehicle is crashed (and will never run again). - - VS_INVALID = 0xFF, //!< An invalid vehicle state. + VS_RUNNING, ///< The vehicle is currently running. + VS_STOPPED, ///< The vehicle is stopped manually. + VS_IN_DEPOT, ///< The vehicle is stopped in the depot. + VS_AT_STATION, ///< The vehicle is stopped at a station and is currently loading or unloading. + VS_BROKEN, ///< The vehicle has broken down and will start running again in a while. + VS_CRASHED, ///< The vehicle is crashed (and will never run again). + + VS_INVALID = 0xFF, ///< An invalid vehicle state. }; - static const int VEHICLE_INVALID = -1; //!< Invalid VehicleID. + static const int VEHICLE_INVALID = -1; ///< Invalid VehicleID. /** * Checks whether the given vehicle is valid and owned by you. -- cgit v1.2.3-54-g00ecf