From a3dd7506d377b1434f913bd65c019eed52b64b6e Mon Sep 17 00:00:00 2001 From: truebrain Date: Mon, 12 Jan 2009 17:11:45 +0000 Subject: (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks --- src/ai/ai_instance.hpp | 140 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 src/ai/ai_instance.hpp (limited to 'src/ai/ai_instance.hpp') diff --git a/src/ai/ai_instance.hpp b/src/ai/ai_instance.hpp new file mode 100644 index 000000000..d953c3915 --- /dev/null +++ b/src/ai/ai_instance.hpp @@ -0,0 +1,140 @@ +/* $Id$ */ + +/** @file ai_instance.hpp The AIInstance tracks an AI. */ + +#ifndef AI_INSTANCE_HPP +#define AI_INSTANCE_HPP + +/** + * The callback function when an AI suspends. + */ +typedef void (AISuspendCallbackProc)(class AIInstance *instance); + +/** + * A throw-class that is given when the VM wants to suspend. + */ +class AI_VMSuspend { +public: + AI_VMSuspend(int time, AISuspendCallbackProc *callback) : + time(time), + callback(callback) + {} + + int GetSuspendTime() { return time; } + AISuspendCallbackProc *GetSuspendCallback() { return callback; } + +private: + int time; + AISuspendCallbackProc *callback; +}; + +class AIInstance { +public: + AIInstance(class AIInfo *info); + ~AIInstance(); + + /** + * An AI in multiplayer waits for the server to handle his DoCommand. + * It keeps waiting for this until this function is called. + */ + void Continue(); + + /** + * Run the GameLoop of an AI. + */ + void GameLoop(); + + /** + * Get the storage of this AI. + */ + static class AIStorage *GetStorage(); + + /** + * Return a true/false reply for a DoCommand. + */ + static void DoCommandReturn(AIInstance *instance); + + /** + * Return a VehicleID reply for a DoCommand. + */ + static void DoCommandReturnVehicleID(AIInstance *instance); + + /** + * Return a SignID reply for a DoCommand. + */ + static void DoCommandReturnSignID(AIInstance *instance); + + /** + * Return a GroupID reply for a DoCommand. + */ + static void DoCommandReturnGroupID(AIInstance *instance); + + /** + * Get the controller attached to the instance. + */ + class AIController *GetController() { return controller; } + + /** + * Call the AI Save function and save all data in the savegame. + */ + void Save(); + + /** + * Don't save any data in the savegame. + */ + static void SaveEmpty(); + + /** + * Load data from a savegame and call the AI Load function if it + * exists. + * @return True if the loading was successfull. + */ + bool Load(); + + /** + * Load and discard data from a savegame. + */ + static void LoadEmpty(); + +private: + static class AIInstance *current_instance; //!< Static current AIInstance, so we can register AIs. + + class AIController *controller; + class AIStorage *storage; + class Squirrel *engine; + SQObject *instance; + + bool is_started; + bool is_dead; + int suspend; + AISuspendCallbackProc *callback; + + /** + * Register all API functions to the VM. + */ + void RegisterAPI(); + + /** + * Tell the AI it died. + */ + void Died(); + + /** + * Save one object (int / string / arrray / table) to the savegame. + * @param index The index on the squirrel stack of the element to save. + * @param max_depth The maximum depth recursive arrays / tables will be stored + * with before an error is returned. + * @param test If true, don't really store the data but only check if it is + * valid. + * @return True if the saving was successfull. + */ + static bool SaveObject(HSQUIRRELVM vm, SQInteger index, int max_depth, bool test); + + /** + * Load all objects from a savegame. + * @return True if the loading was successfull. + */ + static bool LoadObjects(HSQUIRRELVM vm); +}; + +#endif /* AI_INSTANCE_HPP */ -- cgit v1.2.3-54-g00ecf