From d219fdb875ecbab6f0d97c04fa577c12b0ec0bd6 Mon Sep 17 00:00:00 2001 From: zuu Date: Sun, 23 Sep 2012 11:30:37 +0000 Subject: (svn r24552) -Fix (r24537): Unpause do no longer continue scripts --- src/ai/ai_gui.cpp | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src/ai/ai_gui.cpp') diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index 2eea88eec..69c8ff81b 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -1370,17 +1370,6 @@ struct AIDebugWindow : public QueryStringBaseWindow { { if (data == -1 || ai_debug_company == data) this->SetDirty(); - if (gui_scope && data == -2) { - /* The continue button should be disabled when the game is unpaused and - * it was previously paused. */ - if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED && !this->IsWidgetDisabled(WID_AID_CONTINUE_BTN)) { - this->DisableWidget(WID_AID_CONTINUE_BTN); - this->SetWidgetDirty(WID_AID_CONTINUE_BTN); - this->SetWidgetDirty(WID_AID_LOG_PANEL); - this->highlight_row = -1; - } - } - /* If the log message is related to the active company tab, check the break string. * This needs to be done in gameloop-scope, so the AI is suspended immediately. */ if (!gui_scope && data == ai_debug_company && this->break_check_enabled && !this->break_string_filter.IsEmpty()) { -- cgit v1.2.3-54-g00ecf