From 923e21129c94c36bb403e955a1f334ef34722e8b Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/ai/ai.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/ai/ai.h') diff --git a/src/ai/ai.h b/src/ai/ai.h index 373cae191..e7c1b1f64 100644 --- a/src/ai/ai.h +++ b/src/ai/ai.h @@ -67,14 +67,14 @@ static inline bool AI_AllowNewAI() /* If in network, and server, possible AI */ if (_networking && _network_server) { /* Do we want AIs in multiplayer? */ - if (!_settings.ai.ai_in_multiplayer) + if (!_settings_game.ai.ai_in_multiplayer) return false; /* Only the NewAI is allowed... sadly enough the old AI just doesn't support this * system, because all commands are delayed by at least 1 tick, which causes * a big problem, because it uses variables that are only set AFTER the command * is really executed... */ - if (!_settings.ai.ainew_active) + if (!_settings_game.ai.ainew_active) return false; } -- cgit v1.2.3-70-g09d2