From 4169bfba0604b33bad92389bd3eb6f9acde89f49 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 7 Mar 2007 11:47:46 +0000 Subject: (svn r9050) -Codechange: Foo(void) -> Foo() --- src/ai/ai.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/ai/ai.h') diff --git a/src/ai/ai.h b/src/ai/ai.h index 6123970ac..424bfc2ef 100644 --- a/src/ai/ai.h +++ b/src/ai/ai.h @@ -40,9 +40,9 @@ VARDEF AIPlayer _ai_player[MAX_PLAYERS]; // ai.c void AI_StartNewAI(PlayerID player); void AI_PlayerDied(PlayerID player); -void AI_RunGameLoop(void); -void AI_Initialize(void); -void AI_Uninitialize(void); +void AI_RunGameLoop(); +void AI_Initialize(); +void AI_Uninitialize(); int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc); int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback); @@ -50,7 +50,7 @@ int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint pr * This function checks some boundries to see if we should launch a new AI. * @return True if we can start a new AI. */ -static inline bool AI_AllowNewAI(void) +static inline bool AI_AllowNewAI() { /* If disabled, no AI */ if (!_ai.enabled) @@ -97,7 +97,7 @@ static inline uint AI_RandomRange(uint max) /** * The random-function that should be used by ALL AIs. */ -static inline uint32 AI_Random(void) +static inline uint32 AI_Random() { /* We pick RandomRange if we are in SP (so when saved, we do the same over and over) * but we pick InteractiveRandomRange if we are a network_server or network-client. -- cgit v1.2.3-54-g00ecf