From f589bbb1c362d0271ab16760877a98fcf8da0ef4 Mon Sep 17 00:00:00 2001 From: tron Date: Sat, 30 Jul 2005 18:04:49 +0000 Subject: (svn r2762) Simplify a loop, remove an unused variable and add many consts --- sprite.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'sprite.h') diff --git a/sprite.h b/sprite.h index b199509c3..5d21dcee5 100644 --- a/sprite.h +++ b/sprite.h @@ -140,17 +140,17 @@ struct DeterministicSpriteGroupRange { /* This takes value (probably of the variable specified in the group) and * chooses corresponding SpriteGroup accordingly to the given * DeterministicSpriteGroup. */ -struct SpriteGroup *EvalDeterministicSpriteGroup(struct DeterministicSpriteGroup *dsg, int value); +SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, int value); /* Get value of a common deterministic SpriteGroup variable. */ int GetDeterministicSpriteValue(byte var); /* This takes randomized bitmask (probably associated with * vehicle/station/whatever) and chooses corresponding SpriteGroup * accordingly to the given RandomizedSpriteGroup. */ -SpriteGroup *EvalRandomizedSpriteGroup(RandomizedSpriteGroup *rsg, byte random_bits); +SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte random_bits); /* Triggers given RandomizedSpriteGroup with given bitmask and returns and-mask * of random bits to be reseeded, or zero if there were no triggers matched * (then they are |ed to @waiting_triggers instead). */ -byte RandomizedSpriteGroupTriggeredBits(RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers); +byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers); #endif -- cgit v1.2.3-54-g00ecf