From 43cd5952a021b0797cb0ed05dd32d3100830b0a4 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Tue, 22 Feb 2005 22:29:19 +0000 Subject: (svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that. --- signs.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'signs.c') diff --git a/signs.c b/signs.c index 355351621..c686dc1eb 100644 --- a/signs.c +++ b/signs.c @@ -122,7 +122,8 @@ int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2) * Rename a sign * * @param sign_id Index of the sign - * @param new owner, if OWNER_NONE, sign will be removed + * @param new owner, if OWNER_NONE, sign will be removed, except in scenario editor, where signs have no owner + * and ownership has no influence of any kind */ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 owner) { @@ -130,7 +131,7 @@ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 owner) SignStruct *ss; /* If GetDParam(0) == nothing, we delete the sign */ - if (GetDParam(0) != 0 && owner != OWNER_NONE) { + if (GetDParam(0) != 0 && (_game_mode == GM_EDITOR || owner != OWNER_NONE)) { /* Create the name */ str = AllocateName((const char*)_decode_parameters, 0); if (str == 0) -- cgit v1.2.3-54-g00ecf