From 34e18cbdfe191289e79cad4f253b90a110db7057 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Thu, 29 Jun 2006 08:58:08 +0000 Subject: (svn r5427) - Codechange: testing for "== true" is redundant. --- ship_cmd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ship_cmd.c') diff --git a/ship_cmd.c b/ship_cmd.c index 85fdbef99..009d243fa 100644 --- a/ship_cmd.c +++ b/ship_cmd.c @@ -850,7 +850,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; v = AllocateVehicle(); - unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Ship); + unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Ship); if (v == NULL || IsOrderPoolFull() || unit_num > _patches.max_ships) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); -- cgit v1.2.3-54-g00ecf