From de47d0935f56817f5a93a1d6d600ee2c6332a569 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Sun, 13 Mar 2005 11:47:04 +0000 Subject: (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. --- settings_gui.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'settings_gui.c') diff --git a/settings_gui.c b/settings_gui.c index a0dc14d38..c64a56d9f 100644 --- a/settings_gui.c +++ b/settings_gui.c @@ -483,7 +483,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e) for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) { val = ((int*)&_opt_mod_temp.diff)[btn]; // if setting has changed, change it - if (val != ((int*)&_opt_mod_temp.diff)[btn]) + if (val != ((int*)&_opt_ptr->diff)[btn]) DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); } DoCommandP(0, -1, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); -- cgit v1.2.3-54-g00ecf