From d32bfd8adbeda4a719308c201c1153071e5d78f9 Mon Sep 17 00:00:00 2001 From: truelight Date: Fri, 31 Dec 2004 14:43:47 +0000 Subject: (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more readable now. 'American' is replaces by 'Additional English' (Jango) --- settings_gui.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'settings_gui.c') diff --git a/settings_gui.c b/settings_gui.c index 8e7790f34..f92463b5b 100644 --- a/settings_gui.c +++ b/settings_gui.c @@ -76,7 +76,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e) SetDParam(1, _currency_string_list[_opt_mod_ptr->currency]); SetDParam(2, _opt_mod_ptr->kilometers + STR_0139_IMPERIAL_MILES); SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_mod_ptr->road_side); - SetDParam(4, STR_TOWNNAME_ENGLISH + _opt_mod_ptr->town_name); + SetDParam(4, STR_TOWNNAME_ORIGINAL_ENGLISH + _opt_mod_ptr->town_name); SetDParam(5, _autosave_dropdown[_opt_mod_ptr->autosave]); SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); i = GetCurRes(); @@ -103,7 +103,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e) } case 14: { int i = _opt_mod_ptr->town_name; - ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i)); + ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i)); return; } case 17: -- cgit v1.2.3-54-g00ecf