From eba1f68439364236de7ae3c7792e2a87cfbcf670 Mon Sep 17 00:00:00 2001 From: bjarni Date: Thu, 17 Nov 2005 19:43:37 +0000 Subject: (svn r3214) -Feature: openttd.cfg can now set how many autosaves to keep before starting to overwrite old ones max_autosave_num in the config files sets the number of autosaves to keep (default 16) MAX_NUM_AUTOSAVES in Makefile.config sets the default value. 16 is used if no value is given this behaviour can still be overwritten by keep_all_autosave (openttd.config setting) Note: this is a requested behaviour for PDA ports, since they got limited storage space --- settings.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'settings.c') diff --git a/settings.c b/settings.c index 6a92e948a..4456c0988 100644 --- a/settings.c +++ b/settings.c @@ -818,6 +818,11 @@ static const SettingDesc gameopt_settings[] = { {NULL, 0, NULL, NULL, NULL} }; +#if !defined(MAX_NUM_AUTOSAVES) +// no custom default max number of autosaves have been set in the makefile, so we will set the default max to 16 +#define MAX_NUM_AUTOSAVES 16 +#endif + // The player-based settings (are not send over the network) // Not everything can just be added to this list. For example, service_interval // can not be done, because every client assigns the service_interval value to the @@ -841,6 +846,7 @@ static const SettingDesc patch_player_settings[] = { {"toolbar_pos", SDT_UINT8, (void*)0, &_patches.toolbar_pos, NULL}, {"keep_all_autosave", SDT_BOOL, (void*)false, &_patches.keep_all_autosave, NULL}, {"autosave_on_exit", SDT_BOOL, (void*)false, &_patches.autosave_on_exit, NULL}, + {"max_autosave_num", SDT_UINT8, (void*)MAX_NUM_AUTOSAVES, &_patches.max_num_autosaves, NULL}, {"bridge_pillars", SDT_BOOL, (void*)true, &_patches.bridge_pillars, NULL}, {"invisible_trees", SDT_BOOL, (void*)false, &_patches.invisible_trees, NULL}, -- cgit v1.2.3-54-g00ecf