From 9a381f4d5d7a575571943b94c94c27b3ae6cad2d Mon Sep 17 00:00:00 2001 From: truelight Date: Sat, 26 Nov 2005 16:18:15 +0000 Subject: (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by Darkvater, so we can, in the future, save patch options in savegames without any problems. --- settings.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'settings.c') diff --git a/settings.c b/settings.c index d18b44564..38a84c3a7 100644 --- a/settings.c +++ b/settings.c @@ -11,9 +11,7 @@ #include "variables.h" #include "network.h" #include "settings.h" -#ifdef GPMI #include "ai/ai.h" -#endif /* GPMI */ typedef struct IniFile IniFile; typedef struct IniItem IniItem; @@ -946,9 +944,7 @@ const SettingDesc patch_settings[] = { {"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL}, {"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL}, -#ifdef GPMI {"ai_gpmi", SDT_BOOL, (void*)true, &_ai.gpmi, NULL}, -#endif /* GPMI */ {"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL}, {"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL}, -- cgit v1.2.3-54-g00ecf