From 94dfa094246b5e9dfd5e86fcbce2a55fce8f7c00 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Sat, 4 Feb 2006 15:28:30 +0000 Subject: (svn r3534) - Codechange: remove unused savedump patch-settings. --- settings.c | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'settings.c') diff --git a/settings.c b/settings.c index 14026c8e2..b0e16b977 100644 --- a/settings.c +++ b/settings.c @@ -798,14 +798,6 @@ static const SettingDesc network_settings[] = { }; #endif /* ENABLE_NETWORK */ -static const SettingDesc debug_settings[] = { - {"savedump_path", SDT_STRINGBUF | (lengthof(_savedump_path)<<16) | SDT_NOSAVE, NULL, _savedump_path, NULL}, - {"savedump_first", SDT_UINT | SDT_NOSAVE, 0, &_savedump_first, NULL}, - {"savedump_freq", SDT_UINT | SDT_NOSAVE, (void*)1, &_savedump_freq, NULL}, - {"savedump_last", SDT_UINT | SDT_NOSAVE, 0, &_savedump_last, NULL}, - {NULL, 0, NULL, NULL, NULL} -}; - /* The settings showed when opened in the intro-menu. These values also are saved to * openttd.cfg, thus _opt_newgame is used here (not _opt which is used ingame with loaded games!) */ static const SettingDesc gameopt_settings[] = { @@ -1031,8 +1023,6 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc) proc(ini, patch_settings, "patches"); proc(ini, patch_player_settings, "patches"); proc(ini, currency_settings,"currency"); - - proc(ini, debug_settings, "debug"); } // loads all items from a *grpname section into the **list -- cgit v1.2.3-54-g00ecf