From 2a91c8d723ae2e9a71d964b35977799f3134fe84 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Tue, 21 Nov 2006 20:20:30 +0000 Subject: (svn r7231) -Codechange: rename ini_get_variable to GetVariableAddress for use both in settings.c and saveload.c --- settings.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'settings.c') diff --git a/settings.c b/settings.c index 3de21068d..2672f202a 100644 --- a/settings.c +++ b/settings.c @@ -690,7 +690,7 @@ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *g item = ini_getitem(group, s, false); p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value); - ptr = ini_get_variable(sld, object); + ptr = GetVariableAddress(object, sld); switch (sdb->cmd) { case SDT_BOOLX: /* All four are various types of (integer) numbers */ @@ -766,7 +766,7 @@ static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *g } item = ini_getitem(group, s, true); - ptr = ini_get_variable(sld, object); + ptr = GetVariableAddress(object, sld); if (item->value != NULL) { // check if the value is the same as the old value @@ -1582,7 +1582,7 @@ int32 CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (flags & DC_EXEC) { Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; - void *var = ini_get_variable(&sd->save, patches_ptr); + void *var = GetVariableAddress(patches_ptr, &sd->save); Write_ValidateSetting(var, sd, (int32)p2); if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv)); @@ -1607,11 +1607,11 @@ bool SetPatchValue(uint index, const Patches *object, int32 value) * of patches because changing a player-based setting in a game also * changes its defaults. At least that is the convention we have chosen */ if (sd->save.conv & SLF_NETWORK_NO) { - void *var = ini_get_variable(&sd->save, object); + void *var = GetVariableAddress(object, &sd->save); Write_ValidateSetting(var, sd, value); if (_game_mode != GM_MENU) { - void *var2 = ini_get_variable(&sd->save, &_patches_newgame); + void *var2 = GetVariableAddress(&_patches_newgame, &sd->save); Write_ValidateSetting(var2, sd, value); } if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv)); @@ -1654,7 +1654,7 @@ bool IConsoleSetPatchSetting(const char *name, int32 value) } patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; - ptr = ini_get_variable(&sd->save, patches_ptr); + ptr = GetVariableAddress(patches_ptr, &sd->save); success = SetPatchValue(index, patches_ptr, value); return success; @@ -1672,7 +1672,7 @@ void IConsoleGetPatchSetting(const char *name) return; } - ptr = ini_get_variable(&sd->save, (_game_mode == GM_MENU) ? &_patches_newgame : &_patches); + ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_patches_newgame : &_patches, &sd->save); if (sd->desc.cmd == SDT_BOOLX) { snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off"); @@ -1692,7 +1692,7 @@ static void LoadSettings(const SettingDesc *osd, void *object) { for (; osd->save.cmd != SL_END; osd++) { const SaveLoad *sld = &osd->save; - void *ptr = ini_get_variable(sld, object); + void *ptr = GetVariableAddress(object, sld); if (!SlObjectMember(ptr, sld)) continue; } @@ -1722,7 +1722,7 @@ static void SaveSettings(const SettingDesc *sd, void *object) SlSetLength(length); for (i = sd; i->save.cmd != SL_END; i++) { - void *ptr = ini_get_variable(&i->save, object); + void *ptr = GetVariableAddress(object, &i->save); SlObjectMember(ptr, &i->save); } } -- cgit v1.2.3-70-g09d2