From 0bd907e88df535a11483b5bdcb5763a5fce0cbf5 Mon Sep 17 00:00:00 2001 From: dominik Date: Sun, 22 Aug 2004 10:23:37 +0000 Subject: (svn r106) New network core (by sign_de) Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList --- settings.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'settings.c') diff --git a/settings.c b/settings.c index 134153672..56fee932c 100644 --- a/settings.c +++ b/settings.c @@ -760,7 +760,8 @@ static const SettingDesc misc_settings[] = { }; static const SettingDesc network_settings[] = { - {"port", SDT_UINT | SDT_NOSAVE, (void*)3979, &_network_port}, + {"port", SDT_UINT | SDT_NOSAVE, (void*)3978, &_network_client_port}, + {"server_port", SDT_UINT | SDT_NOSAVE, (void*)3979, &_network_server_port}, {"sync_freq", SDT_UINT | SDT_NOSAVE, (void*)4, &_network_sync_freq}, {"ahead_frames", SDT_UINT | SDT_NOSAVE, (void*)5, &_network_ahead_frames}, {NULL} -- cgit v1.2.3-54-g00ecf