From dcca3cf80ba4214270f8e8577e9d73909108e4ee Mon Sep 17 00:00:00 2001 From: truelight Date: Sat, 8 Jan 2005 09:48:08 +0000 Subject: (svn r1426) -Codechange: cleaned up the reference code in the saveload routines -Codechange: removed next_in_chain_old, and saved ->next for Vehicles (and bumped savegame revision for that to version 4.4) -Codechange: Added _sl.full_version, which has both major and minor version --- saveload.c | 82 +++++++++++++++++++++++++++++++++++++++++++++----------------- 1 file changed, 60 insertions(+), 22 deletions(-) (limited to 'saveload.c') diff --git a/saveload.c b/saveload.c index 4d2631b5c..b99796256 100644 --- a/saveload.c +++ b/saveload.c @@ -8,7 +8,7 @@ enum { SAVEGAME_MAJOR_VERSION = 4, - SAVEGAME_MINOR_VERSION = 3, + SAVEGAME_MINOR_VERSION = 4, SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION }; @@ -897,29 +897,63 @@ static const byte * const _desc_includes[] = { _common_veh_desc }; -typedef struct { - void *base; - size_t size; -} ReferenceSetup; - -// used to translate "pointers" -static const ReferenceSetup _ref_setup[] = { - {_order_array,sizeof(_order_array[0])}, - {_vehicles,sizeof(_vehicles[0])}, - {_stations,sizeof(_stations[0])}, - {_towns,sizeof(_towns[0])}, -}; - +/* We can't save pointers to a savegame, so this functions get's + the index of the item, and if not available, it hussles with + pointers (looks really bad :() + Remember that a NULL item has value 0, and all + indexes have + 1, so vehicle 0 is saved as index 1. */ static uint ReferenceToInt(void *v, uint t) { - if (v == NULL) return 0; - return ((byte*)v - (byte*)_ref_setup[t].base) / _ref_setup[t].size + 1; + if (v == NULL) + return 0; + + switch (t) { + case REF_VEHICLE_OLD: // Old vehicles we save as new onces + case REF_VEHICLE: return ((Vehicle *)v)->index + 1; + case REF_STATION: return ((Station *)v)->index + 1; + case REF_TOWN: return ((Town *)v)->index + 1; + + case REF_SCHEDULE: + return ((byte*)v - (byte*)_order_array) / sizeof(_order_array[0]) + 1; + + default: + NOT_REACHED(); + } + + return 0; } void *IntToReference(uint r, uint t) { - if (r == 0) return NULL; - return (byte*)_ref_setup[t].base + (r-1) * _ref_setup[t].size; + /* From version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE, and should be loaded + like that */ + if (t == REF_VEHICLE_OLD && + _sl.full_version >= 0x404) + t = REF_VEHICLE; + + if (t != REF_VEHICLE_OLD && r == 0) + return NULL; + + switch (t) { + case REF_VEHICLE: return GetVehicle(r - 1); + case REF_STATION: return GetStation(r - 1); + case REF_TOWN: return GetTown(r - 1); + + case REF_SCHEDULE: + return (byte*)_order_array + (r - 1) * sizeof(_order_array[0]); + + case REF_VEHICLE_OLD: { + /* Old vehicles were saved differently: invalid vehicle was 0xFFFF, + and the index was not - 1.. correct for this */ + if (r == INVALID_VEHICLE) + return NULL; + return GetVehicle(r); + } + default: + NOT_REACHED(); + } + + return NULL; } typedef struct { @@ -1029,7 +1063,7 @@ int SaveOrLoad(const char *filename, int mode) if (!fmt->init_write()) goto init_err; hdr[0] = fmt->tag; - hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION<<16) + (SAVEGAME_MINOR_VERSION << 8)); + hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION << 16) + (SAVEGAME_MINOR_VERSION << 8)); if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed"); _sl.version = SAVEGAME_MAJOR_VERSION; @@ -1054,6 +1088,7 @@ init_err: printf("Unknown savegame type, trying to load it as the buggy format.\n"); rewind(_sl.fh); _sl.version = 0; + _sl.full_version = 0; version = 0; fmt = _saveload_formats + 0; // lzo break; @@ -1062,9 +1097,12 @@ init_err: // check version number version = TO_BE32(hdr[1]) >> 8; - // incompatible version? - if (version > SAVEGAME_LOADABLE_VERSION) goto read_err; - _sl.version = (version>>8); + /* Is the version higher than the current? */ + if (version > SAVEGAME_LOADABLE_VERSION) + goto read_err; + + _sl.version = (version >> 8); + _sl.full_version = version; break; } } -- cgit v1.2.3-54-g00ecf