From 5b0915e67774c9e8ac84d192cf6bd409286166ec Mon Sep 17 00:00:00 2001 From: tron Date: Fri, 10 Dec 2004 18:16:08 +0000 Subject: (svn r1009) -Feature: per-station vehicle lists This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables. --- roadveh_gui.c | 280 +++++++++++++++++++++++----------------------------------- 1 file changed, 111 insertions(+), 169 deletions(-) (limited to 'roadveh_gui.c') diff --git a/roadveh_gui.c b/roadveh_gui.c index b86ded196..c9682ecf9 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -698,154 +698,122 @@ void ShowRoadDepotWindow(uint tile) } } -// used to get a sorted list of the vehicles -static SortStruct _road_sort[NUM_NORMAL_VEHICLES]; -static uint16 _num_road_sort[MAX_PLAYERS]; -static void GlobalSortRoadVehList() -{ - const Vehicle *v; - uint16 *i; - uint32 n = 0; - - // reset #-of roadvehicles to 0 because ++ is used for value-assignment - for (i = _num_road_sort; i != endof(_num_road_sort); i++) {*i = 0;} - - FOR_ALL_VEHICLES(v) { - if(v->type == VEH_Road) { - _road_sort[n].index = v->index; - _road_sort[n++].owner = v->owner; - _num_road_sort[v->owner]++; // add number of roadvehicless of player - } - } - - // create cumulative roadvehicle-ownership - // roads are stored as a cummulative index, eg 25, 41, 43. This means - // Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 - for (i = &_num_road_sort[1]; i != endof(_num_road_sort); i++) {*i += *(i-1);} - - qsort(_road_sort, n, sizeof(_road_sort[0]), GeneralOwnerSorter); // sort by owner - - // since indexes are messed up after adding/removing a station, mark all lists dirty - memset(_road_sort_dirty, true, sizeof(_road_sort_dirty)); - _vehicle_sort_dirty[VEHROAD] = false; - - DEBUG(misc, 1) ("Resorting global roadvehicles list..."); -} - -static void MakeSortedRoadVehList(byte owner) -{ - SortStruct *firstelement; - uint32 n = 0; - - if (owner == 0) { // first element starts at 0th element and has n elements as described above - firstelement = &_road_sort[0]; - n = _num_road_sort[0]; - } else { // nth element starts at the end of the previous one, and has n elements as described above - firstelement = &_road_sort[_num_road_sort[owner-1]]; - n = _num_road_sort[owner] - _num_road_sort[owner-1]; - } - - _internal_sort_order = _road_sort_order[owner]; - _internal_name_sorter_id = STR_SV_ROADVEH_NAME; - _last_vehicle_idx = 0; // used for "cache" in namesorting - qsort(firstelement, n, sizeof(_road_sort[0]), _vehicle_sorter[_road_sort_type[owner]]); - - _road_sort_dirty[owner] = false; +static Widget _player_roadveh_widgets[] = { +{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, +{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP}, +{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL}, +{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON}, +{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +/* only for our road list, a 'Build Vehicle' button that opens the depot of the last built depot */ +{ WWT_PUSHTXTBTN, 14, 0, 129, 208, 219, STR_8815_NEW_VEHICLES, STR_901B_BUILD_NEW_ROAD_VEHICLES}, +{ WWT_PANEL, 14, 130, 259, 208, 219, 0x0, STR_NULL}, +{ WIDGETS_END}, +}; - DEBUG(misc, 1) ("Resorting Roadvehicles list player %d...", owner+1); -} +static Widget _other_player_roadveh_widgets[] = { +{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, +{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP}, +{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL}, +{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON}, +{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +{ WIDGETS_END}, +}; static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) { + int station = (int)w->window_number >> 16; + int owner = w->window_number & 0xff; + vehiclelist_d *vl = &WP(w, vehiclelist_d); + switch(e->event) { case WE_PAINT: { - uint32 i; - const byte window_number = (byte)w->window_number; + int x = 2; + int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; + int max; + int i; - if (_road_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria - w->disabled_state |= (1 << 2); + BuildVehicleList(vl, VEH_Road, owner, station); + SortVehicleList(vl); - // resort roadvehicles window if roadvehicles have been added/removed - if (_vehicle_sort_dirty[VEHROAD]) - GlobalSortRoadVehList(); + SetVScrollCount(w, vl->list_length); - if (_road_sort_dirty[window_number]) { - MakeSortedRoadVehList(window_number); - /* reset sorting timeout */ - w->custom[0] = DAY_TICKS; - w->custom[1] = PERIODIC_RESORT_DAYS; - } - - // roads are stored as a cummulative index, eg 25, 41, 43. This means - // Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 roads - i = (window_number == 0) ? 0 : _num_road_sort[window_number-1]; - SetVScrollCount(w, _num_road_sort[window_number] - i); + // disable 'Sort By' tooltip on Unsorted sorting criteria + if (vl->sort_type == SORT_BY_UNSORTED) + w->disabled_state |= (1 << 2); /* draw the widgets */ { - Player *p = DEREF_PLAYER(window_number); - /* Company Name -- (###) Roadvehicles */ - SetDParam(0, p->name_1); - SetDParam(1, p->name_2); - SetDParam(2, w->vscroll.count); + const Player *p = DEREF_PLAYER(owner); + /* XXX hack */ + if (station == -1) { + /* Company Name -- (###) Road vehicles */ + SetDParam(0, p->name_1); + SetDParam(1, p->name_2); + SetDParam(2, w->vscroll.count); + _player_roadveh_widgets[1].unkA = STR_9001_ROAD_VEHICLES; + _other_player_roadveh_widgets[1].unkA = STR_9001_ROAD_VEHICLES; + } else { + /* Station Name -- (###) Road vehicles */ + SetDParam(0, DEREF_STATION(station)->index); + SetDParam(1, w->vscroll.count); + _player_roadveh_widgets[1].unkA = STR_SCHEDULED_ROAD_VEHICLES; + _other_player_roadveh_widgets[1].unkA = STR_SCHEDULED_ROAD_VEHICLES; + } DrawWindowWidgets(w); } /* draw sorting criteria string */ - DrawString(85, 15, _vehicle_sort_listing[_road_sort_type[window_number]], 0x10); - /* draw arrow pointing up/down for ascending/descending soring */ - DoDrawString(_road_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10); - - /* draw the roadvehicles */ - { - Vehicle *v; - int n = 0; - const int x = 2; // offset from left side of widget - int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; // offset from top of widget - i += w->vscroll.pos; // offset from sorted roads list of current player - - while (i < _num_road_sort[window_number]) { - StringID str; - v = DEREF_VEHICLE(_road_sort[i].index); - - assert(v->type == VEH_Road && v->owner == window_number); + DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10); + /* draw arrow pointing up/down for ascending/descending sorting */ + DoDrawString( + vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10); + + max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length); + for (i = w->vscroll.pos; i < max; ++i) { + Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index); + StringID str; - DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE); - DrawVehicleProfitButton(v, x, y+13); + assert(v->type == VEH_Road && v->owner == owner); - SetDParam(0, v->unitnumber); - if (IsRoadDepotTile(v->tile)) { - str = STR_021F; - } else { - str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2; - } - DrawString(x, y+2, str, 0); + DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE); + DrawVehicleProfitButton(v, x, y + 13); - SetDParam(0, v->profit_this_year); - SetDParam(1, v->profit_last_year); - DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); + SetDParam(0, v->unitnumber); + if (IsRoadDepotTile(v->tile)) + str = STR_021F; + else + str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2; + DrawString(x, y + 2, str, 0); - if (v->string_id != STR_SV_ROADVEH_NAME) { - SetDParam(0, v->string_id); - DrawString(x+24, y, STR_01AB, 0); - } + SetDParam(0, v->profit_this_year); + SetDParam(1, v->profit_last_year); + DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); - y += PLY_WND_PRC__SIZE_OF_ROW_SMALL; - i++; // next road - if (++n == w->vscroll.cap) { break;} // max number of roads in the window + if (v->string_id != STR_SV_TRAIN_NAME) { + SetDParam(0, v->string_id); + DrawString(x + 24, y, STR_01AB, 0); } + + y += PLY_WND_PRC__SIZE_OF_ROW_SMALL; } } break; case WE_CLICK: { switch(e->click.widget) { case 2: /* Flip sorting method ascending/descending */ - _road_sort_order[(byte)w->window_number] ^= 1; - _road_sort_dirty[(byte)w->window_number] = true; + vl->flags ^= VL_DESC; + vl->flags |= VL_RESORT; SetWindowDirty(w); break; + case 3: case 4:/* Select sorting criteria dropdown menu */ - ShowDropDownMenu(w, _vehicle_sort_listing, _road_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4 + ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 4, 0); return; case 6: { /* Matrix to show vehicles */ uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL; @@ -855,13 +823,11 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) id_v += w->vscroll.pos; { - const byte owner = (byte)w->window_number; Vehicle *v; - id_v += (owner == 0) ? 0 : _num_road_sort[owner - 1]; // first element in list - if (id_v >= _num_road_sort[owner]) { return;} // click out of vehicle bound + if (id_v >= vl->list_length) return; // click out of list bound - v = DEREF_VEHICLE(_road_sort[id_v].index); // add the offset id_x to that + v = DEREF_VEHICLE(vl->sort_list[id_v].index); assert(v->type == VEH_Road && v->owner == owner); @@ -889,49 +855,37 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) } break; case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ - if (_road_sort_type[(byte)w->window_number] != e->dropdown.index) // if value hasn't changed, dont resort list - _road_sort_dirty[(byte)w->window_number] = true; - - _road_sort_type[(byte)w->window_number] = e->dropdown.index; - - if (_road_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen - w->disabled_state &= ~(1 << 2); - + if (vl->sort_type != e->dropdown.index) { + // value has changed -> resort + vl->flags |= VL_RESORT; + vl->sort_type = e->dropdown.index; + + // enable 'Sort By' if a sorter criteria is chosen + if (vl->sort_type != SORT_BY_UNSORTED) + w->disabled_state &= ~(1 << 2); + } SetWindowDirty(w); break; + case WE_CREATE: /* set up resort timer */ - w->custom[0] = DAY_TICKS; - w->custom[1] = PERIODIC_RESORT_DAYS; + vl->sort_list = NULL; + vl->flags = VL_REBUILD; + vl->sort_type = SORT_BY_UNSORTED; + vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; break; + case WE_TICK: /* resort the list every 20 seconds orso (10 days) */ - if (--w->custom[0] == 0) { - w->custom[0] = DAY_TICKS; - if (--w->custom[1] == 0) { - w->custom[1] = PERIODIC_RESORT_DAYS; - _road_sort_dirty[(byte)w->window_number] = true; - DEBUG(misc, 1) ("Periodic resort Roadvehicles list player %d...", w->window_number+1); - SetWindowDirty(w); - } + if (--vl->resort_timer == 0) { + DEBUG(misc, 1) ("Periodic resort road vehicles list player %d station %d", + owner, station); + vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; + vl->flags |= VL_RESORT; + SetWindowDirty(w); } break; } } -static const Widget _player_roadveh_widgets[] = { -{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, -{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP}, -{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP}, -{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL}, -{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON}, -{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, -/* only for our road list, a 'Build Vehicle' button that opens the depot of the last built depot */ -{ WWT_PUSHTXTBTN, 14, 0, 129, 208, 219, STR_8815_NEW_VEHICLES, STR_901B_BUILD_NEW_ROAD_VEHICLES}, -{ WWT_PANEL, 14, 130, 259, 208, 219, 0x0, STR_NULL}, -{ WIDGETS_END}, -}; - static const WindowDesc _player_roadveh_desc = { -1, -1, 260, 220, WC_ROADVEH_LIST,0, @@ -940,18 +894,6 @@ static const WindowDesc _player_roadveh_desc = { PlayerRoadVehWndProc }; -static const Widget _other_player_roadveh_widgets[] = { -{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, -{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP}, -{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP}, -{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL}, -{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON}, -{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, -{ WIDGETS_END}, -}; - static const WindowDesc _other_player_roadveh_desc = { -1, -1, 260, 208, WC_ROADVEH_LIST,0, @@ -961,14 +903,14 @@ static const WindowDesc _other_player_roadveh_desc = { }; -void ShowPlayerRoadVehicles(int player) +void ShowPlayerRoadVehicles(int player, int station) { Window *w; if ( player == _local_player) { - w = AllocateWindowDescFront(&_player_roadveh_desc, player); + w = AllocateWindowDescFront(&_player_roadveh_desc, (station << 16) | player); } else { - w = AllocateWindowDescFront(&_other_player_roadveh_desc, player); + w = AllocateWindowDescFront(&_other_player_roadveh_desc, (station << 16) | player); } if (w) { w->caption_color = player; -- cgit v1.2.3-54-g00ecf