From d95e2c2dd10a0dfc1704962a68a2bd32b635d158 Mon Sep 17 00:00:00 2001 From: celestar Date: Wed, 27 Dec 2006 12:38:02 +0000 Subject: (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals) --- roadveh_cmd.c | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'roadveh_cmd.c') diff --git a/roadveh_cmd.c b/roadveh_cmd.c index 57143853b..48f6ad180 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -21,7 +21,9 @@ #include "player.h" #include "sound.h" #include "depot.h" +#include "bridge.h" #include "tunnel_map.h" +#include "bridge_map.h" #include "vehicle_gui.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" @@ -322,8 +324,6 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v) { TileIndex tile = v->tile; - if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v); - if (_patches.yapf.road_use_yapf) { Depot* ret = YapfFindNearestRoadDepot(v); return ret; @@ -444,14 +444,19 @@ int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; - if (v->vehstatus & (VS_HIDDEN | VS_STOPPED) || + if (v->vehstatus & VS_STOPPED || v->u.road.crashed_ctr != 0 || v->breakdown_ctr != 0 || v->u.road.overtaking != 0 || + v->u.road.state == 255 || + IsRoadVehInDepot(v) || v->cur_speed < 5) { return CMD_ERROR; } + if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR; + if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR; + if (flags & DC_EXEC) v->u.road.reverse_ctr = 180; return 0; @@ -518,11 +523,9 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y) byte new_z, old_z; // need this hint so it returns the right z coordinate on bridges. - _get_z_hint = v->z_pos; v->x_pos = x; v->y_pos = y; new_z = GetSlopeZ(x, y); - _get_z_hint = 0; old_z = v->z_pos; v->z_pos = new_z; @@ -872,6 +875,7 @@ static bool RoadVehAccelerate(Vehicle *v) // Clamp spd = min(spd, v->max_speed); + if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v)); //updates statusbar only if speed have changed to save CPU time if (spd != v->cur_speed) { @@ -1339,8 +1343,7 @@ static void RoadVehController(Vehicle *v) return; } - if (IsTunnelTile(gp.new_tile) && - VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) { + if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) { //new_dir = RoadGetNewDirection(v, gp.x, gp.y) v->cur_image = GetRoadVehImage(v, v->direction); UpdateRoadVehDeltaXY(v); @@ -1351,6 +1354,7 @@ static void RoadVehController(Vehicle *v) v->x_pos = gp.x; v->y_pos = gp.y; VehiclePositionChanged(v); + if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); return; } -- cgit v1.2.3-54-g00ecf