From 4eeac3ea75232b5d5805c9b2d6b846eb5c50be15 Mon Sep 17 00:00:00 2001 From: matthijs Date: Fri, 15 Apr 2005 13:48:08 +0000 Subject: (svn r2202) - Fix: [NPF] When a vehicle could not reach its target, it would choose a random direction. It will now try to get as close as possible. --- roadveh_cmd.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'roadveh_cmd.c') diff --git a/roadveh_cmd.c b/roadveh_cmd.c index 7106ce3d1..d5d42ba2b 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -1090,12 +1090,16 @@ static int RoadFindPathToDest(Vehicle *v, uint tile, int enterdir) //debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner); - if (ftd.best_bird_dist != 0 || ftd.best_trackdir == 0xff) { - /* Not found, just do something, or we are already there */ + if (ftd.best_trackdir == 0xff) { + /* We are already at our target. Just do something */ //TODO: maybe display error? //TODO: go straight ahead if possible? return_track(FindFirstBit2x64(bitmask)); } else { + /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains + the direction we need to take to get there, if ftd.best_bird_dist is not 0, + we did not find our target, but ftd.best_trackdir contains the direction leading + to the tile closest to our target. */ return_track(ftd.best_trackdir); } } else { -- cgit v1.2.3-70-g09d2