From e9c93f9c0ca76117ac1315b6aff03f1f138f62e4 Mon Sep 17 00:00:00 2001 From: truelight Date: Sun, 6 Feb 2005 10:18:47 +0000 Subject: (svn r1817) -Codechange: Moved depot-functions to depot.c -Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now) --- road_cmd.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'road_cmd.c') diff --git a/road_cmd.c b/road_cmd.c index 026b5487e..a9b2ef350 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -11,6 +11,7 @@ #include "gfx.h" #include "npf.h" #include "sound.h" +#include "depot.h" /* When true, GetTrackStatus for roads will treat roads under reconstruction * as normal roads instead of impassable. This is used when detecting whether @@ -116,12 +117,6 @@ static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road) return true; } -bool IsRoadDepotTile(TileIndex tile) -{ - return IsTileType(tile, MP_STREET) && - (_map5[tile] & 0xF0) == 0x20; -} - uint GetRoadBitsByTile(TileIndex tile) { uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD); -- cgit v1.2.3-54-g00ecf