From e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0 Mon Sep 17 00:00:00 2001 From: tron Date: Sat, 4 Dec 2004 09:26:39 +0000 Subject: (svn r925) Use sound enums Also play the correct sound when a toyland road vehicle breaks down --- road_cmd.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'road_cmd.c') diff --git a/road_cmd.c b/road_cmd.c index 75426cb55..a269171be 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -973,7 +973,7 @@ static void TileLoop_Road(uint tile) if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1,20)) { _map2[tile] = ((_map2[tile]&7) <= 1) ? 6 : 7; - SndPlayTileFx(0x1F,tile); + SndPlayTileFx(SND_21_JACKHAMMER, tile); CreateEffectVehicleAbove( GET_TILE_X(tile) * 16 + 7, GET_TILE_Y(tile) * 16 + 7, @@ -1086,7 +1086,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, uint tile, int x, int y) if ((_map5[tile] & 0xF0) == 0x10) { if (v->type == VEH_Train && (_map5[tile] & 4) == 0) { /* train crossing a road */ - SndPlayVehicleFx(12, v); + SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v); _map5[tile] |= 4; MarkTileDirtyByTile(tile); } -- cgit v1.2.3-54-g00ecf