From d5dd316664b1cc1cfa7188af42f43d1fe37c5933 Mon Sep 17 00:00:00 2001 From: tron Date: Wed, 22 Nov 2006 18:16:50 +0000 Subject: (svn r7240) -Fix: Always display the excavation of roadworks even when fully zoomed out (they are quite noticable) or "full details" are off (they are part of the game mechanics) --- road_cmd.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'road_cmd.c') diff --git a/road_cmd.c b/road_cmd.c index 5f0276c16..8c4da968e 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -735,15 +735,15 @@ static void DrawRoadBits(TileInfo* ti) DrawGroundSprite(image); - // Return if full detail is disabled, or we are zoomed fully out. - if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return; - if (HasRoadWorks(ti->tile)) { // Road works DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y); return; } + // Return if full detail is disabled, or we are zoomed fully out. + if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return; + // Draw extra details. for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) { int x = ti->x | drts->subcoord_x; -- cgit v1.2.3-54-g00ecf