From b23f719ab91a34be3e9d44d1165c789edd4df513 Mon Sep 17 00:00:00 2001 From: truelight Date: Tue, 22 Aug 2006 18:15:17 +0000 Subject: (svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID -Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range Both changes again in preperation of the new mem-pool system, which requires this. IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system --- road_cmd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'road_cmd.c') diff --git a/road_cmd.c b/road_cmd.c index 6624df88f..6b4956a31 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -293,7 +293,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero * if a non-player is building the road */ - if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR; + if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR; pieces = p1; tileh = GetTileSlope(tile, NULL); -- cgit v1.2.3-70-g09d2