From 8315736569fc09518d7e2193c6c2f2f7986d0575 Mon Sep 17 00:00:00 2001 From: truelight Date: Wed, 23 Nov 2005 15:08:29 +0000 Subject: (svn r3232) -Add: implemented the event-system for AIs -Add: added several hooks (event-callbacks) for road-related-stuff --- road_cmd.c | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'road_cmd.c') diff --git a/road_cmd.c b/road_cmd.c index 34382402c..4592bd7a0 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -17,6 +17,7 @@ #include "depot.h" #include "pbs.h" #include "debug.h" +#include "ai/ai_event.h" /* When true, GetTrackStatus for roads will treat roads under reconstruction * as normal roads instead of impassable. This is used when detecting whether @@ -671,6 +672,8 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) (p1 | 0x20) /* map5 */ ); + ai_event(_current_player, ottd_Event_BuildDepot, dep->index, tile); + ai_event(_current_player, ottd_Event_BuildRoadDepot, dep->index, tile); } return cost + _price.build_road_depot; } @@ -1156,6 +1159,10 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) if (v->type == VEH_Road && v->u.road.frame == 11) { if (_roadveh_enter_depot_unk0[GB(_m[tile].m5, 0, 2)] == v->u.road.state) { RoadVehEnterDepot(v); + + ai_event(v->owner, ottd_Event_VehicleEnterDepot, v->index, tile); + ai_event(v->owner, ottd_Event_RoadVehicleEnterDepot, v->index, tile); + return 4; } } -- cgit v1.2.3-54-g00ecf