From 7b02cd3248650d0ece425b7640a9631f2d26c067 Mon Sep 17 00:00:00 2001 From: darkvater Date: Fri, 3 Sep 2004 17:57:27 +0000 Subject: (svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs -Fix: [993493] Buildings on water -Feature: Water floods everything, including vehicles. --- road_cmd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'road_cmd.c') diff --git a/road_cmd.c b/road_cmd.c index e782430e0..fa3ea30f1 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -630,7 +630,7 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) static int32 RemoveRoadDepot(uint tile, uint32 flags) { - if (!CheckTileOwnership(tile)) + if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR; if (!EnsureNoVehicle(tile)) -- cgit v1.2.3-54-g00ecf