From e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0 Mon Sep 17 00:00:00 2001 From: tron Date: Sat, 4 Dec 2004 09:26:39 +0000 Subject: (svn r925) Use sound enums Also play the correct sound when a toyland road vehicle breaks down --- rail_cmd.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'rail_cmd.c') diff --git a/rail_cmd.c b/rail_cmd.c index 19f84a8d2..335b37c76 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -542,7 +542,7 @@ int32 CmdBuildRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2) int railbit; if (flags & DC_EXEC) - SndPlayTileFx(0x1E, TILE_FROM_XY(x,y)); + SndPlayTileFx(SND_20_SPLAT_2, TILE_FROM_XY(x,y)); /* unpack end point */ sx = (p1 & 0xFFFF) & ~0xF; @@ -592,7 +592,7 @@ int32 CmdRemoveRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2) int railbit; if (flags & DC_EXEC) - SndPlayTileFx(0x1E, TILE_FROM_XY(x,y)); + SndPlayTileFx(SND_20_SPLAT_2, TILE_FROM_XY(x,y)); /* unpack start point */ sx = (p1 & 0xFFFF) & ~0xF; -- cgit v1.2.3-54-g00ecf