From ed8e2bac048a6c4ba73e226b7a8332759bab0697 Mon Sep 17 00:00:00 2001 From: bjarni Date: Sat, 6 Aug 2005 16:07:22 +0000 Subject: (svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside -This means that one company can only have one setting for renew and replacing more clients will not fight due to different settings anymore -This is a needed step in the line to fix autoreplacing dualheaded locomotives NOTE: savegame revision bump (peter1138 + me in coop) --- player.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'player.h') diff --git a/player.h b/player.h index 4b1939a6c..6517d0d2d 100644 --- a/player.h +++ b/player.h @@ -187,6 +187,10 @@ typedef struct Player { int64 yearly_expenses[3][13]; PlayerEconomyEntry cur_economy; PlayerEconomyEntry old_economy[24]; + EngineID engine_replacement[256]; + bool engine_renew; + int16 engine_renew_months; + uint32 engine_renew_money; } Player; void ChangeOwnershipOfPlayerItems(byte old_player, byte new_player); -- cgit v1.2.3-54-g00ecf