From 908d3bcfe6912b5e6270453bd6c3db8862a4d62b Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 22 Aug 2006 14:38:37 +0000 Subject: (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. --- player.h | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'player.h') diff --git a/player.h b/player.h index 52f4bb18f..2d5f931b9 100644 --- a/player.h +++ b/player.h @@ -12,7 +12,7 @@ typedef struct PlayerEconomyEntry { int32 income; int32 expenses; int32 delivered_cargo; - int32 performance_history; // player score (scale 0-1000) + int32 performance_history; // player score (scale 0-1000) int64 company_value; } PlayerEconomyEntry; @@ -31,7 +31,7 @@ typedef struct AiBuildRec { typedef struct PlayerAI { byte state; - byte tick; // Used to determine how often to move + byte tick; // Used to determine how often to move uint32 state_counter; // Can hold tile index! uint16 timeout_counter; @@ -72,17 +72,17 @@ typedef struct PlayerAI { typedef struct Ai_PathFinderInfo { TileIndex start_tile_tl; // tl = top-left TileIndex start_tile_br; // br = bottom-right - TileIndex end_tile_tl; // tl = top-left - TileIndex end_tile_br; // br = bottom-right - byte start_direction; // 0 to 3 or AI_PATHFINDER_NO_DIRECTION - byte end_direction; // 0 to 3 or AI_PATHFINDER_NO_DIRECTION + TileIndex end_tile_tl; // tl = top-left + TileIndex end_tile_br; // br = bottom-right + byte start_direction; // 0 to 3 or AI_PATHFINDER_NO_DIRECTION + byte end_direction; // 0 to 3 or AI_PATHFINDER_NO_DIRECTION TileIndex route[500]; - byte route_extra[500]; // Some extra information about the route like bridge/tunnel + byte route_extra[500]; // Some extra information about the route like bridge/tunnel int route_length; - int position; // Current position in the build-path, needed to build the path + int position; // Current position in the build-path, needed to build the path - bool rail_or_road; // true = rail, false = road + bool rail_or_road; // true = rail, false = road } Ai_PathFinderInfo; // The amount of memory reserved for the AI-special-vehicles @@ -98,12 +98,12 @@ typedef struct PlayerAiNew { uint tick; uint idle; - int temp; // A value used in more than one function, but it just temporary - // The use is pretty simple: with this we can 'think' about stuff - // in more than one tick, and more than one AI. A static will not - // do, because they are not saved. This way, the AI is almost human ;) - int counter; // For the same reason as temp, we have counter. It can count how - // long we are trying something, and just abort if it takes too long + int temp; // A value used in more than one function, but it just temporary + // The use is pretty simple: with this we can 'think' about stuff + // in more than one tick, and more than one AI. A static will not + // do, because they are not saved. This way, the AI is almost human ;) + int counter; // For the same reason as temp, we have counter. It can count how + // long we are trying something, and just abort if it takes too long // Pathfinder stuff Ai_PathFinderInfo path_info; @@ -133,13 +133,13 @@ typedef struct PlayerAiNew { TileIndex depot_tile; byte depot_direction; - byte amount_veh; // How many vehicles we are going to build in this route - byte cur_veh; // How many vehicles did we bought? - VehicleID veh_id; // Used when bought a vehicle + byte amount_veh; // How many vehicles we are going to build in this route + byte cur_veh; // How many vehicles did we bought? + VehicleID veh_id; // Used when bought a vehicle VehicleID veh_main_id; // The ID of the first vehicle, for shared copy - int from_ic; // ic = industry/city. This is the ID of them - byte from_type; // AI_NO_TYPE/AI_CITY/AI_INDUSTRY + int from_ic; // ic = industry/city. This is the ID of them + byte from_type; // AI_NO_TYPE/AI_CITY/AI_INDUSTRY int to_ic; byte to_type; -- cgit v1.2.3-70-g09d2