From 4550c2361dfc6d837b4264e96bd130f3080c5bc8 Mon Sep 17 00:00:00 2001 From: bjarni Date: Sat, 3 Dec 2005 13:43:54 +0000 Subject: (svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option (introduced in rev 3230) it caused way more problems than it solved --- os/macosx/Makefile | 52 ++-------------------------------------------------- 1 file changed, 2 insertions(+), 50 deletions(-) (limited to 'os/macosx') diff --git a/os/macosx/Makefile b/os/macosx/Makefile index d93b3266d..9ce03f573 100644 --- a/os/macosx/Makefile +++ b/os/macosx/Makefile @@ -2,40 +2,6 @@ # This makefile is not a standalone makefile, but is called from the general one # it contains targets specific to MacOS X -# it's possible to link OpenTTD dynamically and move the needed libs into the bundle -# this way it's possible to move the app around without thinking about libs on the computer it runs on -# dynamic linking is recommended for several reasons, specially because static linking makes issues with OpenTTD -# to setup the lib paths, a few flags needs to be set (default setup should work if the libs were installed with fink) -# -# OSX_LIB_PATH: this is the path to where the lib files are located on the compiling computer. (default /sw/lib/) -# OSX_LOCAL_LIB_PATH: is the path that the binary will use to search for the libs. -# it's always an absolute path except when the keyword @executable_path is used, then it's the binary -# it's important to remember that it's the binary and not the bundle, so to get the bundle path, use @executable_path/../../../ - - -ifdef RELEASE - CONVERT_LIB_PATH:=convert_OSX_lib_path -endif - -ifdef OSX_CHANGE_LIB_PATH - CONVERT_LIB_PATH:=convert_OSX_lib_path -endif - -ifndef OSX_LIB_PATH - OSX_LIB_PATH:=/sw/lib/ -endif - -ifndef OSX_LOCAL_LIB_PATH - OSX_LOCAL_LIB_PATH:=@executable_path/../lib/ -endif - -ifdef MAKEMOVEABLE - CONVERT_LIB_PATH:=convert_OSX_lib_path - OSX_LOCAL_LIB_PATH:=@executable_path/../lib/ - MOVE_LIB_INTO_BUNDLE:=move_lib_into_bundle -endif - -# the rest is the targets. If more than one is called, they need to be called in the order they are written # build the bundle. OSX wants to keep apps in bundles, so we will give it one # the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it @@ -52,20 +18,6 @@ build_OSX_bundle: $(TTD) $(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/ $(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD) - -# set the path that OpenTTD will use to search for dynamic libraries -$(CONVERT_LIB_PATH): - $(Q)install_name_tool -change $(OSX_LIB_PATH)libSDL-1.2.0.dylib $(OSX_LOCAL_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD) - $(Q)install_name_tool -change $(OSX_LIB_PATH)libpng12.0.dylib $(OSX_LOCAL_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD) - - -# copies the lib files into the bundle. This way you can move the bundle around like if it were statically linked -$(MOVE_LIB_INTO_BUNDLE): - $(Q)mkdir -p "$(OSXAPP)"/Contents/lib/ - $(Q)cp -RH $(OSX_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/lib/libSDL-1.2.0.dylib - $(Q)cp -RH $(OSX_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/lib/libpng12.0.dylib - - # make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files release: all $(Q)mkdir -p "OpenTTD $(RELEASE)" @@ -85,6 +37,6 @@ release: all $(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg $(Q)rm -fr "OpenTTD $(RELEASE)" -$(OSX): $(TTD) build_OSX_bundle $(CONVERT_LIB_PATH) +$(OSX): $(TTD) build_OSX_bundle -.PHONY: release $(CONVERT_LIB_PATH) $(MOVE_LIB_INTO_BUNDLE) build_OSX_bundle +.PHONY: release build_OSX_bundle -- cgit v1.2.3-54-g00ecf