From 3e62457107457c8295076370425e9a1df44fa58c Mon Sep 17 00:00:00 2001 From: ludde Date: Thu, 14 Jul 2005 09:43:59 +0000 Subject: (svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state. --- openttd.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'openttd.h') diff --git a/openttd.h b/openttd.h index a44ccdc95..317acd03f 100644 --- a/openttd.h +++ b/openttd.h @@ -517,8 +517,9 @@ enum SpecialStrings { SPECSTR_SCREENSHOT_START = 0x7140, SPECSTR_SCREENSHOT_END = 0x715F, - STR_SPEC_SCREENSHOT_NAME = 0xF800, - STR_SPEC_USERSTRING = 0xF801, + // Used to implement SetDParamStr + STR_SPEC_DYNSTRING = 0xF800, + STR_SPEC_USERSTRING = 0xF808, }; typedef void PlaceProc(TileIndex tile); -- cgit v1.2.3-54-g00ecf