From 94dfa094246b5e9dfd5e86fcbce2a55fce8f7c00 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Sat, 4 Feb 2006 15:28:30 +0000 Subject: (svn r3534) - Codechange: remove unused savedump patch-settings. --- openttd.c | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'openttd.c') diff --git a/openttd.c b/openttd.c index 602e619cd..0649ab55a 100644 --- a/openttd.c +++ b/openttd.c @@ -821,18 +821,6 @@ void StateGameLoop(void) // dont execute the state loop during pause if (_pause) return; - // _frame_counter is increased somewhere else when in network-mode - // Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games - // Should that not be deleted? If so, the next 2 lines can also be deleted - if (!_networking) _frame_counter++; - - if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) { - char buf[100]; - sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter); - SaveOrLoad(buf, SL_SAVE); - if ((uint)_frame_counter >= _savedump_last) exit(1); - } - if (_game_mode == GM_EDITOR) { RunTileLoop(); CallVehicleTicks(); -- cgit v1.2.3-54-g00ecf