From 277f8cbda27bad0b199ae5ec38012d160b5eb8e5 Mon Sep 17 00:00:00 2001 From: celestar Date: Tue, 18 Apr 2006 08:50:17 +0000 Subject: (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted. -Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings. -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain) --- oldloader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'oldloader.c') diff --git a/oldloader.c b/oldloader.c index 31f2ab293..be129c2c7 100644 --- a/oldloader.c +++ b/oldloader.c @@ -682,7 +682,7 @@ static const OldChunks station_chunk[] = { OCL_SVAR( OC_UINT8, Station, blocked_months_obsolete ), OCL_NULL( 1 ), // Unknown OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ), - OCL_SVAR( OC_UINT16, Station, last_vehicle ), + OCL_NULL( 2 ), // last_vehicle. now last_vehicle_type OCL_NULL( 4 ), // Junk at end of chunk -- cgit v1.2.3-54-g00ecf