From b91f2e4234e977a3d301b24b4e4688240a0b5816 Mon Sep 17 00:00:00 2001 From: matthijs Date: Wed, 12 Apr 2006 15:08:27 +0000 Subject: (svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs. --- npf.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'npf.c') diff --git a/npf.c b/npf.c index d1262efeb..3fa0ccb91 100644 --- a/npf.c +++ b/npf.c @@ -14,6 +14,7 @@ #include "tile.h" #include "depot.h" #include "tunnel_map.h" +#include "network.h" static AyStar _npf_aystar; @@ -205,13 +206,16 @@ static uint NPFSlopeCost(AyStarNode* current) * there is only one level of steepness... */ } -/* Mark tiles by mowing the grass when npf debug level >= 1 */ +/** + * Mark tiles by mowing the grass when npf debug level >= 1. + * Will not work for multiplayer games, since it can (will) cause desyncs. + */ static void NPFMarkTile(TileIndex tile) { #ifdef NO_DEBUG_MESSAGES return; #else - if (_debug_npf_level < 1) return; + if (_debug_npf_level < 1 || _networking) return; switch (GetTileType(tile)) { case MP_RAILWAY: /* DEBUG: mark visited tiles by mowing the grass under them ;-) */ -- cgit v1.2.3-70-g09d2