From d23e380d6ae716cac42e5484d9ee92aad36bac24 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Fri, 28 Apr 2006 20:04:57 +0000 Subject: (svn r4611) - NewGRF: introduce new vehicle sprite group resolver code. This also fixes some known bugs (e.g. the 'Standard Five' in UKRS is now the correct colour) --- newgrf_spritegroup.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'newgrf_spritegroup.c') diff --git a/newgrf_spritegroup.c b/newgrf_spritegroup.c index 4f8cf4b22..cac7bbb20 100644 --- a/newgrf_spritegroup.c +++ b/newgrf_spritegroup.c @@ -71,7 +71,7 @@ void InitializeSpriteGroupPool(void) } -static const SpriteGroup *ResolveReal(const SpriteGroup *group, ResolverObject *object) +static inline const SpriteGroup *ResolveReal(const SpriteGroup *group, ResolverObject *object) { bool in_motion; uint set; @@ -84,7 +84,7 @@ static const SpriteGroup *ResolveReal(const SpriteGroup *group, ResolverObject * } -static uint32 GetVariable(const ResolverObject *object, byte variable, byte parameter) +static inline uint32 GetVariable(const ResolverObject *object, byte variable, byte parameter) { /* Return common variables */ switch (variable) { @@ -112,7 +112,7 @@ static uint32 GetVariable(const ResolverObject *object, byte variable, byte para /* Evaluate an adjustment for a variable of the given size. This is a bit of * an unwieldy macro, but it saves triplicating the code. */ #define BUILD_EVAL_ADJUST(size, usize) \ -static size EvalAdjust_ ## size(const DeterministicSpriteGroupAdjust *adjust, size last_value, size value) \ +static inline size EvalAdjust_ ## size(const DeterministicSpriteGroupAdjust *adjust, size last_value, size value) \ { \ value >>= adjust->shift_num; \ value &= adjust->and_mask; \ @@ -150,7 +150,7 @@ BUILD_EVAL_ADJUST(int16, uint16) BUILD_EVAL_ADJUST(int32, uint32) -static const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object) +static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object) { static SpriteGroup nvarzero; const SpriteGroup *target; @@ -196,7 +196,7 @@ static const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObje } -static const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object) +static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object) { byte mask; byte index; -- cgit v1.2.3-54-g00ecf