From 3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Tue, 2 Jan 2007 18:56:03 +0000 Subject: (svn r7758) -Codechange: Change SpriteGroup pool allocation from 16 items to 512 items at a time, as with a few sets loaded there can easily be 10,000+ items in the pool. --- newgrf_spritegroup.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'newgrf_spritegroup.c') diff --git a/newgrf_spritegroup.c b/newgrf_spritegroup.c index ef2ca9091..f97da9c90 100644 --- a/newgrf_spritegroup.c +++ b/newgrf_spritegroup.c @@ -11,7 +11,7 @@ static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item); static uint _spritegroup_count = 0; -STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock) +STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250, NULL, SpriteGroupPoolCleanBlock) static void DestroySpriteGroup(SpriteGroup *group) { -- cgit v1.2.3-54-g00ecf