From 71f9078bddbf26a771c259bc4cde377b90a980ba Mon Sep 17 00:00:00 2001 From: ludde Date: Fri, 15 Jul 2005 20:29:06 +0000 Subject: (svn r2583) Move OS specific code out of misc.c Added support for Mersenne Twister random number generator (not implemented in network yet) Wrap player randoms around #ifdef --- network_server.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'network_server.c') diff --git a/network_server.c b/network_server.c index 99150aa8a..76223dfd2 100644 --- a/network_server.c +++ b/network_server.c @@ -323,7 +323,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP) NetworkSend_Packet(p, cs); if (feof(file_pointer)) { // Done reading! +#ifdef PLAYER_SEED_RANDOM int i; +#endif Packet *p; // XXX - Delete this when patch-settings are saved in-game @@ -331,11 +333,13 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP) p = NetworkSend_Init(PACKET_SERVER_MAP); NetworkSend_uint8(p, MAP_PACKET_END); +#ifdef PLAYER_SEED_RANDOM // Send the player_seeds in this packet for (i = 0; i < MAX_PLAYERS; i++) { NetworkSend_uint32(p, _player_seeds[i][0]); NetworkSend_uint32(p, _player_seeds[i][1]); } +#endif NetworkSend_Packet(p, cs); // Set the status to DONE_MAP, no we will wait for the client -- cgit v1.2.3-70-g09d2