From 59c9fee33fbd56c16140e668463a9a7f88fd338d Mon Sep 17 00:00:00 2001 From: Darkvater Date: Tue, 17 May 2005 18:22:59 +0000 Subject: (svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch ') now works and not only when a client is connected. --- network_server.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'network_server.c') diff --git a/network_server.c b/network_server.c index 89e4c4c00..9a6ef0368 100644 --- a/network_server.c +++ b/network_server.c @@ -1036,12 +1036,11 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas-1), false, ci->client_name, "%s", msg); if (from_index == NETWORK_SERVER_INDEX) show_local = false; - ci_to = ci; + ci_to = ci_own; } /* There is no such player */ - if (ci_to == NULL) - break; + if (ci_to == NULL) break; // Display the message locally (so you know you have sent it) if (ci != NULL && show_local) { -- cgit v1.2.3-54-g00ecf