From f14df347905bfd6e61bf514ba8d293f06fdd58fd Mon Sep 17 00:00:00 2001 From: Darkvater Date: Wed, 25 Jan 2006 19:03:50 +0000 Subject: (svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information. --- network.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'network.h') diff --git a/network.h b/network.h index 6bcfec530..b8840ded7 100644 --- a/network.h +++ b/network.h @@ -66,6 +66,7 @@ typedef struct NetworkGameInfo { char server_revision[NETWORK_REVISION_LENGTH]; // The SVN version number the server is using (e.g.: 'r304') // It even shows a SVN version in release-version, so // it is easy to compare if a server is of the correct version + bool compatible; // Can we connect to this server or not? (based on server_revision) byte server_lang; // Language of the server (we should make a nice table for this) byte use_password; // Is set to != 0 if it uses a password char server_password[NETWORK_PASSWORD_LENGTH]; // On the server: the game password, on the client: != "" if server has password @@ -157,9 +158,6 @@ VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a s // networking settings VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs -VARDEF uint16 _network_game_count; - -VARDEF uint16 _network_lobby_company_count; VARDEF uint _network_server_port; /* We use bind_ip and bind_ip_host, where bind_ip_host is the readable form of -- cgit v1.2.3-54-g00ecf