From 97ec7de9e6448f619c7d975c38eedf1764088730 Mon Sep 17 00:00:00 2001 From: truelight Date: Thu, 23 Dec 2004 20:33:57 +0000 Subject: (svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars -Fix: You can enter some more chars in the chatbox --- network.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'network.h') diff --git a/network.h b/network.h index a02ee5446..23b708802 100644 --- a/network.h +++ b/network.h @@ -47,6 +47,7 @@ #define NETWORK_REVISION_LENGTH 10 #define NETWORK_PASSWORD_LENGTH 20 #define NETWORK_PLAYERS_LENGTH 200 +#define NETWORK_CLIENT_NAME_LENGTH 25 // This is the struct used by both client and server // some fields will be empty on the client (like game_password) by default @@ -88,7 +89,7 @@ typedef struct NetworkPlayerInfo { typedef struct NetworkClientInfo { uint16 client_index; // Index of the client (same as ClientState->index) - char client_name[NETWORK_NAME_LENGTH]; // Name of the client + char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client byte client_lang; // The language of the client byte client_playas; // As which player is this client playing uint32 client_ip; // IP-address of the client (so he can be banned) -- cgit v1.2.3-54-g00ecf