From 9d1bf52ce37badc1d52c4798282c776b375516fc Mon Sep 17 00:00:00 2001 From: dominik Date: Fri, 17 Sep 2004 17:53:34 +0000 Subject: (svn r284) Fix: on opening the saveload dialog the game pauses again in single player games --- misc_gui.c | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'misc_gui.c') diff --git a/misc_gui.c b/misc_gui.c index a0b5e1eac..a111ccbe2 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -1116,6 +1116,9 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) } break; case WE_DESTROY: + // pause is only used in single-player, non-editor mode + if(!_networking && (_game_mode != GM_EDITOR)) + DoCommandP(0, 0, 0, NULL, CMD_PAUSE); _query_string_active = false; FiosFreeSavegameList(); break; @@ -1189,6 +1192,10 @@ void ShowSaveLoadDialog(int mode) strcpy(_edit_str_buf, "UNNAMED"); } + // pause is only used in single-player, non-editor mode + if(_game_mode != GM_MENU && !_networking && (_game_mode != GM_EDITOR)) + DoCommandP(0, 1, 0, NULL, CMD_PAUSE); + BuildFileList(); ResetObjectToPlace(); -- cgit v1.2.3-54-g00ecf