From 9c552d16317a7fe1ff4516c5021ebd0e7c82b906 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Mon, 30 May 2005 14:45:36 +0000 Subject: (svn r2383) - Fix: Monkey-testing turned up some command crashes. --- misc_cmd.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'misc_cmd.c') diff --git a/misc_cmd.c b/misc_cmd.c index e26b4b346..eeae8e0c1 100644 --- a/misc_cmd.c +++ b/misc_cmd.c @@ -256,7 +256,7 @@ int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2) */ int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2) { - if ((int32)p1 >= GAME_DIFFICULTY_NUM && p1 != (uint32)-1L) return CMD_ERROR; + if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR; if (flags & DC_EXEC) { if (p1 != (uint32)-1L) { @@ -267,7 +267,7 @@ int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2) /* If we are a network-client, update the difficult setting (if it is open). * Use this instead of just dirtying the window because we need to load in - * the new difficulty settings */ + * the new difficulty settings */ if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) ShowGameDifficulty(); } -- cgit v1.2.3-54-g00ecf