From 5fed47964e28c49f7af879700d013f2897341f4e Mon Sep 17 00:00:00 2001 From: Darkvater Date: Mon, 6 Jun 2005 13:47:06 +0000 Subject: (svn r2420) - Codechange: magic number elminitation of cursorsprites. --- misc.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'misc.c') diff --git a/misc.c b/misc.c index 4c88c8805..6ea0ce98a 100644 --- a/misc.c +++ b/misc.c @@ -3,6 +3,7 @@ #include "string.h" #include "strings.h" // XXX GetParam* #include "table/strings.h" +#include "table/sprites.h" #include "map.h" #include "vehicle.h" #include "gfx.h" @@ -208,7 +209,7 @@ void InitializeGame(uint log_x, uint log_y) AddTypeToEngines(); // make sure all engines have a type - SetObjectToPlace(1, 0, 0, 0); + SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); _pause = 0; _fast_forward = 0; @@ -270,7 +271,7 @@ void GenerateWorld(int mode, uint log_x, uint log_y) _generating_world = true; InitializeGame(log_x, log_y); - SetObjectToPlace(1, 0, 0, 0); + SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); // Must start economy early because of the costs. StartupEconomy(); -- cgit v1.2.3-54-g00ecf