From 0bd907e88df535a11483b5bdcb5763a5fce0cbf5 Mon Sep 17 00:00:00 2001 From: dominik Date: Sun, 22 Aug 2004 10:23:37 +0000 Subject: (svn r106) New network core (by sign_de) Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList --- misc.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'misc.c') diff --git a/misc.c b/misc.c index 2a57f73ba..06e790019 100644 --- a/misc.c +++ b/misc.c @@ -542,6 +542,8 @@ void IncreaseDate() /* yeah, increse day counter and call various daily loops */ _date++; + NetworkGameChangeDate(_date); + _vehicle_id_ctr_day = 0; DisasterDailyLoop(); -- cgit v1.2.3-54-g00ecf