From 993a106679e4e682d9028fe44d1e5f9f1f178506 Mon Sep 17 00:00:00 2001 From: tron Date: Tue, 25 Jan 2005 21:43:57 +0000 Subject: (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change WARNING: If i made any mistake here it WILL lead to corrupted savegames! --- macros.h | 1 + 1 file changed, 1 insertion(+) (limited to 'macros.h') diff --git a/macros.h b/macros.h index 1294dd216..765a4e7a6 100644 --- a/macros.h +++ b/macros.h @@ -160,6 +160,7 @@ static inline int64 myabs64(int64 a) { if (a<0) a = -a; return a; } static inline void swap_byte(byte *a, byte *b) { byte t = *a; *a = *b; *b = t; } static inline void swap_uint16(uint16 *a, uint16 *b) { uint16 t = *a; *a = *b; *b = t; } static inline void swap_int16(int16 *a, int16 *b) { int16 t = *a; *a = *b; *b = t; } +static inline void swap_int32(int32 *a, int32 *b) { int32 t = *a; *a = *b; *b = t; } static inline void swap_tile(TileIndex *a, TileIndex *b) { TileIndex t = *a; *a = *b; *b = t; } -- cgit v1.2.3-54-g00ecf