From 3617d243189ec7076bec045d04e4a96ff55a8de8 Mon Sep 17 00:00:00 2001 From: tron Date: Fri, 28 Jan 2005 15:31:04 +0000 Subject: (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D() These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet. --- macros.h | 1 - 1 file changed, 1 deletion(-) (limited to 'macros.h') diff --git a/macros.h b/macros.h index 765a4e7a6..19194ac86 100644 --- a/macros.h +++ b/macros.h @@ -68,7 +68,6 @@ static inline int64 BIGMULS(int32 a, int32 b) { //#define IS_INSIDE_1D(x, base, size) ((x) >= (base) && (x) < (base) + (size)) #define IS_INSIDE_1D(x, base, size) ( (uint)((x) - (base)) < ((uint)(size)) ) -#define LANDSCAPE_SIZE_FACTOR 1 enum { CORRECT_Z_BITS = 1 << 1 | 1 << 2 | 1 << 3 | 1 << 4 | 1 << 5 | 1 << 6 | 1 << 7 -- cgit v1.2.3-54-g00ecf