From bdc91f54d75833d22a099f76e4689bf9f29e25a6 Mon Sep 17 00:00:00 2001 From: miham Date: Wed, 23 Aug 2006 13:55:56 +0000 Subject: (svn r6064) WebTranslator2 update to 2006-08-23 15:55:27 french - 5 fixed by belugas (4), glx (1) german - 26 fixed, 5 changed by chu (31) turkish - 23 fixed by jnmbk (23) --- lang/french.txt | 5 +++++ lang/german.txt | 36 +++++++++++++++++++++++++++++++----- lang/turkish.txt | 24 ++++++++++++++++++++++++ 3 files changed, 60 insertions(+), 5 deletions(-) (limited to 'lang') diff --git a/lang/french.txt b/lang/french.txt index 4eeb7dc58..cf6f50f57 100644 --- a/lang/french.txt +++ b/lang/french.txt @@ -2905,7 +2905,11 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Wagons M ########### String for New Landscape Generator STR_GENERATE :{WHITE}Générer +STR_RANDOM :{BLACK}Nouvelle Amorce +STR_RANDOM_HELP :{BLACK}Change l'amorce utilisée pour la Génération de Terrain STR_WORLD_GENERATION_CAPTION :{WHITE}Génération du terrain +STR_RANDOM_SEED :{BLACK}Amorce: +STR_RANDOM_SEED_HELP :{BLACK}Cliquer pour saisir une amorce STR_LAND_GENERATOR :{BLACK}Générateur : STR_TREE_PLACER :{BLACK}Placement arbres : STR_HEIGHTMAP_ROTATION :{BLACK}Rotation de la carte d'altitude : @@ -2937,6 +2941,7 @@ STR_TREE_GENERATION :{BLACK}G STR_UNMOVABLE_GENERATION :{BLACK}Génération des non-déplacables STR_CLEARING_TILES :{BLACK}Génération des zones rugueuses et pierreuses STR_SETTINGUP_GAME :{BLACK}Configuration du jeu +STR_PREPARING_TILELOOP :{BLACK}Rafraîchissement du terrain STR_PREPARING_GAME :{BLACK}Préparation du jeu STR_DIFFICULTY_TO_CUSTOM :{WHITE}Cette action a modifié le niveau de difficulté en personnalisé STR_SE_FLAT_WORLD :{WHITE}Terrain plat diff --git a/lang/german.txt b/lang/german.txt index f0b562f04..b6793d955 100644 --- a/lang/german.txt +++ b/lang/german.txt @@ -605,8 +605,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfl STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nutzer Reliefkarte -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nutzer Reliefkarte +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nutze Reliefkarte +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nutze Reliefkarte STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten @@ -886,6 +886,7 @@ STR_TOWNNAME_SWISS :Schweizerisch STR_TOWNNAME_DANISH :Dänisch STR_TOWNNAME_TURKISH :Türkisch STR_TOWNNAME_ITALIAN :italienisch +STR_TOWNNAME_CATALAN :Katalanisch ############ end of townname region STR_CURR_GBP :Pfund (£) @@ -1046,6 +1047,7 @@ STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Dauer d STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Zeige die Einwohnerzahl der Stadt im Label: {ORANGE}{STRING} STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Unsichtbare Bäume (bei transparenten Gebäuden): {ORANGE}{STRING} +STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land Generator: {ORANGE}{STRING} STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maximaler Abstand der Ölraffinerien vom Kartenrand{ORANGE}{STRING} @@ -1060,8 +1062,8 @@ STR_CONFIG_PATCHES_TREE_PLACER_NONE :Keiner STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Verbessert STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Drehung der Reliefkarte: {ORANGE}{STRING} -STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Entgegen Uhrzeigersinn -STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Im Uhrzeigersinn +STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :links +STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :rechts STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Intervall der Fortschrittsaktualisierung {ORANGE}{STRING} ms STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Höhenstufe der Karte eines flachen Szenarios: {ORANGE}{STRING} @@ -1464,6 +1466,7 @@ STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-Abmes STR_PNGMAP_ERROR :{WHITE}Kann Landschaft nicht aus PNG-Datei laden... STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...Datei nicht gefunden. +STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...kann Grafik-Typ nicht umwandeln. 8- oder 24-bit PNG Datei erforderlich. STR_BMPMAP_ERROR :{WHITE}Kann Landschaft nicht aus BMP-Datei laden... STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...kann Bildtyp nicht umwandeln. @@ -2901,12 +2904,24 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Angetrie ########### String for New Landscape Generator STR_GENERATE :{WHITE}Erzeugen +STR_RANDOM :{BLACK}Zufällig +STR_RANDOM_HELP :{BLACK}Ändere den Zufallsstartwert für die Landschaftsgenerierung +STR_WORLD_GENERATION_CAPTION :{WHITE}Welterstellung +STR_RANDOM_SEED :{BLACK}Zufallsstartwert: +STR_RANDOM_SEED_HELP :{BLACK}Gib einen Zufallsstartwert ein STR_LAND_GENERATOR :{BLACK}Landgenerator: -STR_HEIGHTMAP_ROTATION :{BLACK}Reliefkartendrehung: +STR_TREE_PLACER :{BLACK}Baumalgorithmus +STR_HEIGHTMAP_ROTATION :{BLACK}Kartendrehung: +STR_SMOOTHNESS :{BLACK}Weichheit: +STR_SNOW_LINE_HEIGHT :{BLACK}Höhe der Schneegrenze STR_DATE :{BLACK}Datum: STR_NUMBER_OF_TOWNS :{BLACK}Städteanzahl: STR_NUMBER_OF_INDUSTRIES :{BLACK}Industriedichte: STR_GENERATE_DATE :{BLACK}{DATE_LONG} +STR_SNOW_LINE_UP :{BLACK}Höhenstufe der Schneegrenze um eins erhöhen +STR_SNOW_LINE_DOWN :{BLACK}Höhenstufe der Schneegrenze um eins reduzieren +STR_SNOW_LINE_QUERY_CAPT :{WHITE}Ändere die Höhe der Schneegrenze +STR_START_DATE_QUERY_CAPT :{WHITE}Ändere Startjahr STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skalierungswarnung STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Zu starke Skalierung der Karte ist nicht empfohlen. Trotzdem Generierung fortsetzen? STR_SNOW_LINE_HEIGHT_NUM :{NUM} @@ -2916,14 +2931,25 @@ STR_GENERATION_WORLD :{WHITE}Generier STR_GENERATION_ABORT :{BLACK}Abbrechen STR_GENERATION_ABORT_CAPTION :{WHITE}Weltgenerierung abbrechen STR_GENERATION_ABORT_MESSAGE :{YELLOW}Soll die Weltgenerierung wirklich abgebrochen werden? +STR_PROGRESS :{WHITE}{NUM}% abgeschlossen STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} +STR_WORLD_GENERATION :{BLACK}Welterstellung +STR_TREE_GENERATION :{BLACK}Baumerzeugung +STR_SETTINGUP_GAME :{BLACK}Bereite Spiel vor +STR_PREPARING_GAME :{BLACK}Bereite Spiel vor STR_DIFFICULTY_TO_CUSTOM :{WHITE}Diese Aktion änderte den Schwierigkeitsgrad zu individuell +STR_SE_FLAT_WORLD :{WHITE}Flache Landschaft +STR_SE_FLAT_WORLD_TIP :{BLACK}Erzeuge flache Landschaft +STR_SE_RANDOM_LAND :{WHITE}Zufällige Landschaft +STR_SE_NEW_WORLD :{BLACK}Erzeuge ein neues Szenario +STR_SE_CAPTION :{WHITE}Szenariotyp STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Höhenstufe des flachen Landes um eins reduzieren STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Höhenstufe das flachen Landes um eins erhöhen STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Ändere die Höhenstufe des flachen Landes STR_FLAT_WORLD_HEIGHT :{BLACK}Höhenstufe des flachen Landes: STR_FLAT_WORLD_HEIGHT_NUM :{NUM} +STR_SMALLMAP_CENTER :{BLACK}Zentriere Zusatzansicht auf akutelle Position ########### String for new airports STR_SMALL_AIRPORT :{BLACK}klein diff --git a/lang/turkish.txt b/lang/turkish.txt index 88dd3a589..add41e4f1 100644 --- a/lang/turkish.txt +++ b/lang/turkish.txt @@ -718,6 +718,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Senaryo STR_0298_LOAD_SCENARIO :{WHITE}Senaryo Yükle STR_0299_SAVE_SCENARIO :{WHITE}Senaryo Kaydet STR_029A_PLAY_SCENARIO :{BLACK}Senaryo Oyna +STR_PLAY_HEIGHTMAP :{BLACK}Yükseklik Hairtasi Oyna +STR_PLAY_HEIGHTMAP_HINT :{BLACK}Yükseklik haritasini kullanarak yeni oyun baslat STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Bu senaryodan çikmak istediginizden emin misiniz ? STR_029C_QUIT_EDITOR :{WHITE}Editörden Çik STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...nüfusu en az 1200 olan sehirlere yapilabilir @@ -883,6 +885,7 @@ STR_TOWNNAME_SWISS :isvi STR_TOWNNAME_DANISH :Danimarkaca STR_TOWNNAME_TURKISH :Türkçe STR_TOWNNAME_ITALIAN :Italyanca +STR_TOWNNAME_CATALAN :Katalanca ############ end of townname region STR_CURR_GBP :Sterlin (£) @@ -1050,6 +1053,7 @@ STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :D STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Düzgün STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Engebeli STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Çok Engebeli +STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Agaç üretme algoritmasi: {ORANGE}{STRING} STR_CONFIG_PATCHES_TREE_PLACER_NONE :Hiçbiri STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Özgün STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Gelismis @@ -1454,6 +1458,8 @@ STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Haritan ##### PNG-MAP-Loader +STR_PNGMAP_ERROR :{WHITE}PNG'den yükseklik haritasi yüklenemedi... +STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...dosya bulunamadi. STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...resim türü islenemiyor. 8 veya 24-bit PNG resmi gerekli. STR_PNGMAP_ERR_MISC :{WHITE}...yanlis bir seyler oldu. (dosya bozuk olabilir) @@ -2895,10 +2901,13 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}G STR_GENERATE :{WHITE}Olustur STR_RANDOM :{BLACK}Rastgele STR_RANDOM_HELP :{BLACK}Harita yapimi için kullanilan rastgele sayiyi degistir +STR_WORLD_GENERATION_CAPTION :{WHITE}Harita üretimi STR_RANDOM_SEED :{BLACK}Rastgele Sayi: STR_RANDOM_SEED_HELP :{BLACK}Rastgele bir sayi girmek için tiklayin STR_LAND_GENERATOR :{BLACK}Harita üretici: +STR_TREE_PLACER :{BLACK}Agaç algoritmasi: STR_HEIGHTMAP_ROTATION :{BLACK}Yükseklik haritasi döndür: +STR_TERRAIN_TYPE :{BLACK}Arazi türü: STR_QUANTITY_OF_SEA_LAKES :{BLACK}Deniz seviyesi: STR_SMOOTHNESS :{BLACK}Düzlük seviyesi: STR_SNOW_LINE_HEIGHT :{BLACK}Kar yuksekligi: @@ -2906,27 +2915,42 @@ STR_DATE :{BLACK}Tarih: STR_NUMBER_OF_TOWNS :{BLACK}Sehir sayisi: STR_NUMBER_OF_INDUSTRIES :{BLACK}Fabrika sayisi: STR_GENERATE_DATE :{BLACK}{DATE_LONG} +STR_SNOW_LINE_UP :{BLACK}Kar yüksekligini bir arttir STR_SNOW_LINE_DOWN :{BLACK}Kar yüksekligini bir azalt +STR_SNOW_LINE_QUERY_CAPT :{WHITE}Kar yüksekligini degistir +STR_START_DATE_QUERY_CAPT :{WHITE}Baslangic yilini degistir STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Ölcek uyarisi +STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Kaynak haritanin boyutunu degistirmek önerilmex. Harita olusturmaya devam edilsin mi? STR_SNOW_LINE_HEIGHT_NUM :{NUM} STR_HEIGHTMAP_NAME :{BLACK}Yükseklik haritasi adi: STR_HEIGHTMAP_SIZE :{BLACK}Boyut: {ORANGE}{NUM} x {NUM} STR_GENERATION_WORLD :{WHITE}Harita olusturuluyor... STR_GENERATION_ABORT :{BLACK}iptal +STR_GENERATION_ABORT_CAPTION :{WHITE}Harita Yapmayi iptal Et STR_GENERATION_ABORT_MESSAGE :{YELLOW}Olusturmayi iptal etmek istediginizden emin misiniz? STR_PROGRESS :{WHITE}%{NUM} tamamlandi STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} +STR_WORLD_GENERATION :{BLACK}Harita üretimi +STR_TREE_GENERATION :{BLACK}Agaç üretimi +STR_UNMOVABLE_GENERATION :{BLACK}Tasinmaz üretimi STR_CLEARING_TILES :{BLACK}Engebeli ve kayalik alan olustur STR_SETTINGUP_GAME :{BLACK}Oyun ayarlaniyor STR_PREPARING_TILELOOP :{BLACK}tile-loop çalistiriliyor STR_PREPARING_GAME :{BLACK}Oyun hazirlaniyor +STR_DIFFICULTY_TO_CUSTOM :{WHITE}Bu islem zorluk seviyesini özel'e getirdi STR_SE_FLAT_WORLD :{WHITE}Düzlük alan STR_SE_FLAT_WORLD_TIP :{BLACK}Düzlük alan olustur STR_SE_RANDOM_LAND :{WHITE}Rastgele alan STR_SE_NEW_WORLD :{BLACK}Yeni senaryo olustur STR_SE_CAPTION :{WHITE}Senaryo türü +STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Düzlügü bir alçalt +STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Düzlügün yüksekligini bir arttir +STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Düzlügün yüksekligini degistir +STR_FLAT_WORLD_HEIGHT :{BLACK}Düzlügün Yüksekligi: STR_FLAT_WORLD_HEIGHT_NUM :{NUM} +STR_SMALLMAP_CENTER :{BLACK}Küçük haritayi burada ortala + ########### String for new airports STR_SMALL_AIRPORT :{BLACK}Küçük STR_CITY_AIRPORT :{BLACK}Sehirlerarasi -- cgit v1.2.3-70-g09d2