From 0bd907e88df535a11483b5bdcb5763a5fce0cbf5 Mon Sep 17 00:00:00 2001 From: dominik Date: Sun, 22 Aug 2004 10:23:37 +0000 Subject: (svn r106) New network core (by sign_de) Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList --- lang/english.txt | 3 +++ 1 file changed, 3 insertions(+) (limited to 'lang/english.txt') diff --git a/lang/english.txt b/lang/english.txt index a79d6b8fd..bd3c5c018 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -1213,6 +1213,9 @@ STR_NETWORK_NEW_COMPANY :{BLACK}New company STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Open a new company STR_NETWORK_READY :{BLACK}Ready +STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK +STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network game +STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request ############ end network gui strings -- cgit v1.2.3-70-g09d2