From f053bbb4f4ed542eb1e3e9d814ec80c569645fa3 Mon Sep 17 00:00:00 2001 From: pasky Date: Sat, 2 Apr 2005 15:03:48 +0000 Subject: (svn r2125) - Feature: In the intro dialog, show a map size selector below the landscape type selector. --- intro_gui.c | 75 +++++++++++++++++++++++++++++++++++++++++++++---------------- 1 file changed, 56 insertions(+), 19 deletions(-) (limited to 'intro_gui.c') diff --git a/intro_gui.c b/intro_gui.c index 62eb03801..5d5b8345f 100644 --- a/intro_gui.c +++ b/intro_gui.c @@ -22,21 +22,40 @@ static void ShowSelectTutorialWindow() * a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */ static const Widget _select_game_widgets[] = { { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 233, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, -{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, -{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, -{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, -{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, + +{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 85, 67, 120, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 165, 67, 120, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 245, 67, 120, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 325, 67, 120, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, + +/* string&0x1000 shows the number encoded in the lowest 12 bits. Using + * just dparams gives some extremely weird results, so this is after + * all the most elegant solution. --pasky */ +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 57, 128, 139, 0x1040, STR_MAP_WIDTH_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 64, 111, 128, 139, 0x1080, STR_MAP_WIDTH_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 128, 139, 0x1100, STR_MAP_WIDTH_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 128, 139, 0x1200, STR_MAP_WIDTH_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 128, 139, 0x1400, STR_MAP_WIDTH_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 128, 139, 0x1800, STR_MAP_WIDTH_TIP}, + +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 57, 144, 155, 0x1040, STR_MAP_HEIGHT_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 64, 111, 144, 155, 0x1080, STR_MAP_HEIGHT_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 144, 155, 0x1100, STR_MAP_HEIGHT_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 144, 155, 0x1200, STR_MAP_HEIGHT_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 144, 155, 0x1400, STR_MAP_HEIGHT_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 144, 155, 0x1800, STR_MAP_HEIGHT_TIP}, + +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 173, 184, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 173, 184, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 196, 207, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 196, 207, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 214, 225, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 214, 225, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, { WIDGETS_END }, }; @@ -44,9 +63,11 @@ extern void HandleOnEditText(WindowEvent *e); extern void HandleOnEditTextCancel(void); static void SelectGameWndProc(Window *w, WindowEvent *e) { - switch(e->event) { + switch (e->event) { case WE_PAINT: - w->click_state = (w->click_state & ~(1<<10) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1<<10); + w->click_state &= ~(1<<22) & ~(0xF << 6) & ~(0xFFF << 11); + w->click_state |= (1<<22) | (1 << (_opt_newgame.landscape + 6)); + w->click_state |= (1 << (10 + _patches.map_x - 6)) | (1 << (16 + _patches.map_y - 6)); SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); DrawWindowWidgets(w); break; @@ -60,7 +81,13 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) { case 6: case 7: case 8: case 9: DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE); break; - case 11: + case 10: case 11: case 12: case 13: case 14: case 15: + DoCommandP(0, 6 + e->click.widget - 10, _patches.map_y, NULL, CMD_SET_NEW_MAP_SIZE); + break; + case 16: case 17: case 18: case 19: case 20: case 21: + DoCommandP(0, _patches.map_x, 6 + e->click.widget - 16, NULL, CMD_SET_NEW_MAP_SIZE); + break; + case 23: #ifdef ENABLE_NETWORK if (!_network_available) { ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); @@ -70,10 +97,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) { ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); #endif break; - case 12: ShowGameOptions(); break; - case 13: ShowGameDifficulty(); break; - case 14: ShowPatchesSelection(); break; - case 15: AskExitGame(); break; + case 24: ShowGameOptions(); break; + case 25: ShowGameDifficulty(); break; + case 26: ShowPatchesSelection(); break; + case 27: AskExitGame(); break; } break; @@ -84,7 +111,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) { } static const WindowDesc _select_game_desc = { - WDP_CENTER, WDP_CENTER, 336, 197, + WDP_CENTER, WDP_CENTER, 336, 234, WC_SELECT_GAME,0, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _select_game_widgets, @@ -295,3 +322,13 @@ int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2) } return 0; } + +int32 CmdSetNewMapSize(int x, int y, uint32 flags, uint32 p1, uint32 p2) +{ + if (flags & DC_EXEC) { + _patches.map_x = p1; + _patches.map_y = p2; + InvalidateWindowClasses(WC_SELECT_GAME); + } + return 0; +} -- cgit v1.2.3-54-g00ecf