From c5c5c9b17c1c4fd543873f866534d3fa06f9f1cb Mon Sep 17 00:00:00 2001 From: matthijs Date: Sun, 6 Feb 2005 22:36:08 +0000 Subject: (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex. --- industry.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'industry.h') diff --git a/industry.h b/industry.h index 7fac15f28..c7a2dd063 100644 --- a/industry.h +++ b/industry.h @@ -31,6 +31,14 @@ struct Industry { extern MemoryPool _industry_pool; +/** + * Check if an Industry really exists. + */ +static inline bool IsValidIndustry(Industry* industry) +{ + return industry->xy != 0; /* XXX: Replace by INVALID_TILE someday */ +} + /** * Get the pointer to the industry with index 'index' */ -- cgit v1.2.3-54-g00ecf